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When you scale one and interact with the anvil you find up there, all of the collectibles and other goodies in that region of the open world map are revealed. Your first real goal in the game should be to just run around and unlock every single Forge Tower. You can even take advantage of situations like this by circling around behind the orcs while they look for you and taking them out quietly. Get out of harm’s way by changing up your location. When you are spotted, a ghost outline of Talion appears as an indicator the last position the orcs had on you.
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Wraith sense gives a good idea of how nearby orcs are positioned, and you can use that knowledge to keep obstacles between you and your targets while you find a convenient perch. Or, when you’re invading a fortified area, shimmy along the ledges from the outside. It’s generally a sound strategy to maintain the high ground whenever you can. Click R3 when the prompt appears (only in Wraith sense) to bring up any known intel relating to that officer. Finally, orcs highlighted in solid red are Captains or Warchiefs. Those that show as solid green are Intel targets if you can isolate one and grab it, you can then peer into its mind for information about the Captain or Warchief of your choice. Rank-and-file orcs are highlighted blue in Wraith sense (as are creatures like Caragors), though any special equipment they might be carrying, such as a ranged weapon or a shield, shows as red. The range is limited, but you can peer through walls and other obstacles to catch sight of any enemies patrolling in your immediate vicinity. Activate it whenever you wander into a new area to get a sense of what’s around you. Wraith sense is one of Talion’s most useful tools in this regard.
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Of course, it’s better to avoid being spotted in the first place. You’ll find very few friendly faces there, and none just wandering freely in the open world.
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